The Weaponized Tampa can be stored in your garage. You'll need to keep in mind that it's quite fragile, though. Frontal missiles and rear mortars can be added as well alongside a proximity mine laying feature, making this the single most heavily armed vehicle in GTA Online.
You should definitely upgrade the turret to dual miniguns since this will actually allow it to be aimed, as opposed to the fixed single-gun variant. But where the Weaponized Tampa shines is offense.
In the end, that armor doesn't stack up to much, with full upgrades only offering the same protection as other regular armored vehicles plus a little extra in explosive protection from frontal attacks. Weaponized Tampa (GTA$ 2,108,050/1,585,000 Trade price) - This version of the fan favorite muscle car adds a whole lot of armor and quite the suite of weapons to the vehicle.Weaponized vehicles can be bought without owning a bunker beforehand, if you want, via Warstock Cache & Carry. You can get acquainted with these vehicles without having to drop the money through the mobile operations missions, upon which we'll expand further when touching upon the Mobile Operations Center below. Gunrunning added 6 new weaponized vehicles to the game, some of which are new, while others are militarized versions of existing vehicles.
1-25 unit sales have only one delivery vehicle, meaning 25 is the optimal number of units to sell solo, you'll just have to do the missions several times for the same amount of profit. This means that selling 100 units in one go or 25 units four times will net you the same amount of profit. Selling more units doesn't give you a percentage bonus like CEO crates. That said, there is a solo-friendly aspect here. As a solo player, you'll be forced to buy supplies 100% of the time. All are difficult solo, with some being outright impossible. However, resupply missions were designed specifically with multiple players in mind. While in the long run, buying supplies is the better option compared to stealing them, this might not always be viable. If you're asking the question whether Gunrunning is viable solo, the answer is yes, but you'll need to invest more time and money. Out in Blaine County, you'll be selling for GTA$ 5,000 per unit with no upgrades and GTA$ 7,000 per unit with full upgrades, whereas in Los Santos those numbers grow to GTA$ 7,500 and GTA$ 10,500, respectively. Selling units of product will net different amounts of profit based on where you're selling, check out the table below for specifics. There is no advantage to delivering more units at once, so if you're playing solo, we suggest sticking to lots of 25, but we’ll discuss solo play more extensively later on. Also, enemy NPCs have trackers targeting the delivery vehicles (not you or other player characters) so while you’re delivering one car the others will likely be destroyed, leaving you with a massive net loss. While technically it would be viable to deliver one vehicle, go back, deliver another, and repeat until you’ve delivered all four, there are usually timers on sell mission which would make this impossible solo. When selling, delivery vehicles are able to handle 25 units each, meaning 1-25 units will require one vehicle, 26-50 will require two, 51-76 need three and 76-100 need four. The maximum unit capacity of the bunker is 100. Naturally, if 100% of your supplies and employees focus is on production and nothing is spent on research, you'll be selling more product in less time. Starting on research first and only then focusing on actually earning a profit (as we suggest above) is a good idea due to the fact that research uses the same supply pool as production, and also requires the attention of your employees. To facilitate selling, joining SecuroServe and the Open Road is the Disruption Logistics Network, the new in-game system used to access Gunrunning missions. Selling missions involve a number of delivery cars, a drop-off point and a whole lot of Merryweather mercs in between the two. You buy or steal supplies, let your business use the supplies to create units of product over time, then sell the units. The basic rundown of the Gunrunning business is identical to those in Bikers.